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September 22, 2026

Balance and Economy Designer

Senior • Remote

Kraków, Poland

Quick Facts

  • Own game balance and economy design across progression, currencies, rewards, resources, upgrades, and monetization systems.
  • Build economy models, forecasts, and simulations to evaluate player progression, resource pacing, inflation, and long-term system health.
  • Use telemetry and player behavior to identify friction, exploitation risks, and power creep.
  • Design LLM-powered automated workflows for modeling support, configuration, documentation, and balance QA.

Description

You will own the mathematical and systemic foundations of a large-scale mobile RPG. Combine player insight, data analysis, simulations, and product goals to create systems that are clear, engaging, sustainable, and fair.

Responsibilities

  • Design and tune progression, rewards, currencies, combat balance, and long-term economy health.
  • Define and tune sources and sinks, reward tables, rarity curves, upgrade costs, offer values, drop rates, and difficulty progression.
  • Balance combat-related systems including character statistics, power curves, encounters, and progression gates.
  • Use telemetry, cohort analysis, and player behavior to identify friction, exploitation risks, and opportunities for improvement.
  • Partner with game design, product, data, engineering, monetization, and live-operations teams to translate goals into measurable systems.
  • Plan experiments, assess results, and recommend tuning changes using quantitative evidence and player experience.
  • Create and maintain clear specifications, balancing documentation, configuration standards, and repeatable tuning processes.
  • Design LLM-powered and automated workflows for modeling support, content validation, configuration generation, documentation, and balance QA, with robust human review and quality controls.

Requirements

  • At least 4 years of professional experience in game balance, economy design, systems design, or a closely related discipline.
  • Hands-on experience designing or operating mobile free-to-play mid-core games.
  • Experience shipping a game or owning balance and economy systems in a live product environment.
  • Strong understanding of free-to-play economies, progression systems, reward loops, live-operations design, and monetization principles.
  • Advanced spreadsheet modeling skills, including probability, statistics, forecasting, and large configuration sets.
  • Ability to use player data and product KPIs to form hypotheses and make practical tuning decisions.
  • Clear written and verbal communication across creative, technical, and business stakeholders.
  • Strong demonstrated production experience using LLMs in workflows beyond basic chat-based assistance.
  • Experience designing automated pipelines with structured outputs, validation rules, reusable prompts, and human-in-the-loop review.

Benefits

  • Influential role in the mobile RPG gaming industry.
  • Flexible employment terms: employment contract or B2B.
  • Remote, in-office, or hybrid work model.
  • Engaging team environment with regular company events.
  • Competitive benefits package tailored to your needs.

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