GPU RTL Design Engineer

Apple

San Diego, CA • 12m ago • On-site

Senior

On-site

175,000 - 308,500 USD/yr

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Quick Facts

  • Role: GPU RTL Design Engineer

Description

Design and deliver power-efficient, high-performance GPU graphics IP for low-power mobile devices and high-performance personal computers. You will explore micro-architectural and RTL design trade-offs to meet performance, timing, and area goals, collaborating with architecture, validation, modeling, and physical design teams.

Responsibilities

  • Deliver high-quality, low-power graphics IP aligned to performance, timing, and area goals

  • Explore design trade-offs using rigorous design principles

  • Contribute to micro-architectural specifications for best-in-class GPUs

  • Collaborate across multi-functional teams (architecture, validation, modeling, physical design)

  • Drive bring-up and debug of complex designs

Requirements

  • BS degree

  • Minimum 10 years of relevant industry experience

Preferred Qualifications

  • Experience designing GPU schedulers, execution units, texture/pixel units, or caches

  • Deep understanding of synthesis tools, timing analysis, floor planning, and the PNR flow

  • Experience with hardware performance analysis

  • Scripting skills (Python, Ruby, Perl)

  • Strong background in GPU, CPU, or SIMD architectures

  • Expert knowledge of low-power techniques and timing optimizations

  • Expert knowledge of SystemVerilog HDL

  • Ability to work effectively in teams under aggressive product schedules

  • Strong communication, influence, and negotiation skills

Benefits

Opportunity to help deliver next-generation Apple-designed GPUs that enable advanced 3D graphics performance and power efficiency.

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