GPU RTL Design Engineer
Apple
San Diego, CA • 12m ago • On-site
Senior
On-site
175,000 - 308,500 USD/yr
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Quick Facts
Role: GPU RTL Design Engineer
Description
Design and deliver power-efficient, high-performance GPU graphics IP for low-power mobile devices and high-performance personal computers. You will explore micro-architectural and RTL design trade-offs to meet performance, timing, and area goals, collaborating with architecture, validation, modeling, and physical design teams.
Responsibilities
Deliver high-quality, low-power graphics IP aligned to performance, timing, and area goals
Explore design trade-offs using rigorous design principles
Contribute to micro-architectural specifications for best-in-class GPUs
Collaborate across multi-functional teams (architecture, validation, modeling, physical design)
Drive bring-up and debug of complex designs
Requirements
BS degree
Minimum 10 years of relevant industry experience
Preferred Qualifications
Experience designing GPU schedulers, execution units, texture/pixel units, or caches
Deep understanding of synthesis tools, timing analysis, floor planning, and the PNR flow
Experience with hardware performance analysis
Scripting skills (Python, Ruby, Perl)
Strong background in GPU, CPU, or SIMD architectures
Expert knowledge of low-power techniques and timing optimizations
Expert knowledge of SystemVerilog HDL
Ability to work effectively in teams under aggressive product schedules
Strong communication, influence, and negotiation skills
Benefits
Opportunity to help deliver next-generation Apple-designed GPUs that enable advanced 3D graphics performance and power efficiency.
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