GPU RTL Design Engineer

Apple

Austin, TX • 12m ago • On-site

Mid

On-site

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Quick Facts

  • Role: GPU RTL Design Engineer (GPU Shader Core team)

Description

You will deliver high-quality, low-power graphics IPs that meet performance, timing, and area goals. You’ll explore design trade-offs using rigorous design principles and collaborate on microarchitectural specifications to design best-in-class GPUs. You will work closely with cross-functional teams across architecture, verification, modeling, and physical design.

Responsibilities

  • Develop power-efficient, high-performance 3D GPU microarchitectures

  • Deliver graphics IPs meeting performance, timing, and area targets

  • Understand and collaborate on microarchitectural specifications

  • Collaborate with architecture, verification, modeling, and physical design teams

  • Drive bring-up and debug of complex designs

Requirements

  • BS degree minimum and 3+ years of relevant industry experience

  • Experience with System Verilog HDL

  • Ability to drive bring up and debug of complex designs

  • Team-oriented and able to be productive under aggressive product schedules

Benefits

  • Opportunity to work on next-generation, high-performance, power-efficient processors used by millions

  • Emphasis on design rigor, microarchitecture collaboration, and cross-functional teamwork

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