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September 24, 2026
Senior Art Producer (Gaming)
Senior • Remote
16,000 - 21,000 PLN/yr
Warsaw, Poland
Apply now
Quick Facts
Role: Senior Art Producer (Gaming)
Focus: Operational management of art and animation production
Team size: ~40–50 artists and animators
Description
Lead the operational production of game graphics and animation delivered by a team of ~40–50 people. You will manage workload, allocation across parallel projects, estimates, working hours, budgets, timelines, and ensure timely delivery of art assets. Creative direction stays with the Art Lead; you own organization, resources, costs, and delivery.
Responsibilities
Operatively manage graphics and animation production by the art team
Plan work and allocate artists/animators across multiple simultaneous productions
Create and control production schedules from concept and asset/animation preparation to final delivery
Plan budgets, hours, and headcount needed for each game
Monitor planned vs actual hours at both person and task level
Analyze estimation overruns and delays; react via changing priorities, scope, or team allocation
Ensure on-time delivery of symbols, backgrounds, characters, UI, illustrations, and animations within scope
Continuously monitor team capacity, identify blockers, and set proper priorities
Report using metrics such as hours per game, asset costs, budget usage, and plan vs actual delivery
Improve art/animation production processes and pipelines
Collaborate closely with the Art Lead (creative direction), while owning organization, resources, costs, and delivery
Hold direct discussions with team members during delays, execution issues, or recurring estimation overruns
Requirements
4–5+ years of gaming experience plus direct art production leadership experience
Experience managing 2D/3D Artists, Animators, Concept Artists, VFX Artists or similar teams (not only collaboration)
Practical knowledge of game asset and animation creation process to validate estimates and required time
Experience with workload planning, staffing allocation, and responding to delays/overload
Experience controlling planned vs actual hours and production costs
Experience budgeting production and managing schedules
Animation pipeline knowledge including skeletal animation, rigging, Spine, and VFX
Excellent knowledge of Excel/Google Sheets and tools for project management and time tracking
Proficiency with Claude and other AI tools
Knowledge of Jira (or equivalent) and time tracking systems
Fluent Polish and English proficiency at least B2
Direct communication style; comfortable informing artists about mismatches/delays and proactively reporting at-risk timelines to leadership
Benefits
B2B contract (rate depends on experience)
Paid time off within the B2B contract
Real decision-making authority over schedule and budget
Flat structure with direct contact with the Art Lead, Lead Games Producer, and CEO (decisions in days, not months)
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