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September 1, 2026

Unity Developer

Senior • On-site

14,000 - 20,000 PLN/yr

Gdansk, PM, Poland

We are building EduTailor.ai, a platform for creating immersive training scenarios without code.

Tech Flex

The platform incorporates XR and AI with seamless integration across native apps for PC, browsers, Android, iOS, and VR headsets.

Who We’re Looking For

A Unity developer who understands how Unity works under the hood and can develop projects for PC, Android, iOS, VR, and the web. Experience with Firebase, Unity Services, and networking is expected, along with a desire to build robust systems from scratch.

What You’ll Be Doing

  • Design and implement scalable core systems for the Editor and Player runtime using Unity 6+.
  • Build robust multiplayer netcode with Firebase or Unity Gaming Services, including synchronization and client-server architecture.
  • Optimize Unity for browsers and mobile through asset streaming, texture atlasing, and draw-call batching.
  • Create custom editor tools, including inspector extensions, custom gizmos, and runtime manipulation tools.
  • Work with AI-driven frameworks, next-generation rendering, procedural animation systems, and virtual reality.

Must-Haves

  • 5+ years of shipping Unity projects.
  • Networking expertise with Mirror, Netcode for GameObjects, Photon, or custom solutions.
  • WebGL experience, including memory heap management, IL2CPP build optimization, and browser-specific issues.
  • Expertise in UI Toolkit or UGUI and responsive UI development across mobile through 4K.
  • Practical experience with design patterns, including dependency injection, object pooling, and ECS where appropriate.
  • Version-control skills beyond the basics, including Git LFS and resolving prefab conflicts.
  • Ability to debug and interpret profiler data on device, then act on the findings.

Nice-to-Haves

  • XR experience with WebXR, OpenXR, XR Interaction Toolkit, or hand tracking.
  • Addressables and scalable content-delivery strategies.
  • ML/AI experience in Unity with Sentis, Barracuda, or external AI services.
  • Gaussian Splatting or NeRF implementation in Unity.
  • Backend API development for Unity clients.
  • Production experience with Burst, the Jobs System, or DOTS.
  • Experience modifying URP/HDRP or writing custom shaders.

What We Offer

  • Competitive salary based on skills.
  • Opportunity to shape the architecture of a new product from the MVP phase.
  • Modern office in Trójmiasto.
  • Hybrid work model: 3 days in the office and 2 days remote, with flexible hours.
  • Latest technology stack, including Unity 6, AI tools, and VR.
  • Work on a product focused on changing education.

Our Dream Candidate

  • Can discuss and defend the use of coroutines versus async/await.
  • Understands common Unity issues such as pink materials, missing references, GetComponent calls in Update(), and serialization challenges.
  • Keeps up with Unity patch notes and new SRP features.

How to Apply

  • Send a CV.
  • Provide a GitHub or portfolio link.
  • Optionally, share the worst bug you have debugged.

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