GPU Performance Engineer (Platform Architecture)
Apple
Austin, TX • 1h ago • On-site
Senior
On-site
175,000 - 308,500 USD/yr
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Quick Facts
Role: GPU Performance Engineer (Platform Architecture), GPU Modeling
Focus: Next-generation GPU architecture exploration and performance modeling for iPhone, iPad, and Mac
Description
You will collaborate with architecture, design, and software partners to define and tune Apple’s future GPU architectures. The role centers on creating and maintaining a high-performance C++ model of next-generation GPUs, including implementing modern hardware features such as ML for AI, ray tracing, and mesh shading. You will validate model accuracy, correlate results against other models and RTL, and run performance experiments to propose architectural changes.
Responsibilities
Code, debug, and maintain a performance and functional GPU model
Implement and integrate modern GPU hardware features (e.g., ML for AI, ray tracing, mesh shading)
Ensure model accuracy and feature validation
Correlate model results against other models and RTL
Develop and use tools to analyze large datasets produced by simulations
Work closely with architects, modeling engineers, compiler engineers, and software teams to assess feasibility and tune architectures
Requirements
Bachelor’s degree
Experience writing and debugging C++ code
Experience with scripting languages such as Python or Ruby
Benefits
Highly visible, cross-disciplinary role with critical impact on delivering performant products quickly to customers
Opportunity to collaborate with experienced GPU architecture and modeling teams
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