GPU Performance Engineer (Platform Architecture)

Apple

Austin, TX • 1h ago • On-site

Senior

On-site

175,000 - 308,500 USD/yr

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Quick Facts

  • Role: GPU Performance Engineer (Platform Architecture), GPU Modeling

  • Focus: Next-generation GPU architecture exploration and performance modeling for iPhone, iPad, and Mac

Description

You will collaborate with architecture, design, and software partners to define and tune Apple’s future GPU architectures. The role centers on creating and maintaining a high-performance C++ model of next-generation GPUs, including implementing modern hardware features such as ML for AI, ray tracing, and mesh shading. You will validate model accuracy, correlate results against other models and RTL, and run performance experiments to propose architectural changes.

Responsibilities

  • Code, debug, and maintain a performance and functional GPU model

  • Implement and integrate modern GPU hardware features (e.g., ML for AI, ray tracing, mesh shading)

  • Ensure model accuracy and feature validation

  • Correlate model results against other models and RTL

  • Develop and use tools to analyze large datasets produced by simulations

  • Work closely with architects, modeling engineers, compiler engineers, and software teams to assess feasibility and tune architectures

Requirements

  • Bachelor’s degree

  • Experience writing and debugging C++ code

  • Experience with scripting languages such as Python or Ruby

Benefits

  • Highly visible, cross-disciplinary role with critical impact on delivering performant products quickly to customers

  • Opportunity to collaborate with experienced GPU architecture and modeling teams

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Potential salary for GPU Performance Engineer (Platform Architecture) role

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$175,000 – $308,500/year

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