
Senior Windows Audio Engineer
Sii
Wrocław, DS, Poland • 1h ago • On-site
Senior
On-site
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Quick Facts
Role: Senior Windows Audio Engineer
Focus: Windows audio processing for voice reconstruction AI
Work: Hybrid role based in Wrocław; build and integrate APOs and virtual audio drivers
Description
Design and implement Audio Processing Objects (APOs) for voice reconstruction in the Windows audio capture path, and build virtual microphone/device drivers to expose reconstructed voice as a system-wide input. Integrate with OEM and IHV audio stacks, manage driver and APO releases (including HLK testing and WHQL signing), and optimize latency and performance across PC NPUs, GPUs, and CPUs. Ensure secure model weight handling and inference using Windows security features while collaborating cross-functionally on OEM programs.
Responsibilities
Design and implement APOs for voice reconstruction in the Windows audio capture path
Develop and maintain virtual microphone and audio device drivers
Integrate with OEM/IHV audio stacks and ensure compatibility
Manage release pipeline for drivers and APOs (HLK, WHQL signing)
Optimize audio processing models for efficient execution on NPUs/GPUs/CPUs
Ensure security of model weights and inference via Windows security features
Profile and optimize the audio path for latency and performance
Collaborate with cross-functional teams on technical foundations for OEM programs
Requirements
Minimum 5 years of experience in Windows Driver Development and audio engineering
Deep expertise in Windows internals and C++ programming
Hands-on experience with Windows Audio Architecture (WASAPI, APO)
Proficiency developing audio drivers using PortCls, AVStream, ACX
Strong understanding of audio DSP techniques (AEC, noise suppression)
Experience with ONNX Runtime, DirectML, Qualcomm QNN, Intel OpenVINO, or AMD Ryzen AI
Familiarity with Windows security features (TPM, VBS, code integrity)
Advanced level of English
Nice-to-haves
Experience with kernel streaming and virtual audio devices
Knowledge of HLK, WHQL, and INF packaging
Familiarity with audio integration in OEM environments
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