Unlock Full Resume Report

New offer - be the first one to apply!

September 9, 2026

QA Engineer

Senior • Remote

103,440 - 160,332 PLN/yr

Warsaw, Poland

Quick Facts

  • QA Engineer for scalable QA testing of mobile gaming products
  • Focus areas: release regression testing, playtesting, map/level validation, feature acceptance, re-testing
  • Work model: fully remote, office, or hybrid

Description

Build and run test sessions directly from the Unity Editor to ensure consistent product quality and reliable releases for mobile game development. Validate placement, lighting/rendering correctness, memory usage, props behavior, and map traversability, then run performance testing across the agreed device matrix and report findings with dashboards and profiler logs. Support playtests and feature acceptance when engine-level or map-specific expertise is required, and feed learnings back into briefing packs.

Responsibilities

  • Build and run test sessions from the Unity Editor: assemble builds, execute scenarios, capture logs and performance data
  • Verify object placement against design references; check lighting/rendering correctness, memory usage per object, prop behavior, and collisions/geometry gaps at seams between map blocks
  • Verify traversability of levels/maps: identify non-traversable areas, geometric holes, and navigation issues
  • Run performance testing across the agreed device matrix (Avg FPS, 1% Low FPS, Memory Peak, CPU Load, Battery Drain)
  • Produce performance dashboards and raw profiler logs for engineering to analyze anomalies
  • Support playtest sessions and feature acceptance where engine-level or map-specific expertise is required
  • Re-test performance fixes and map fixes after they are addressed by the client's development team
  • Document what to look for in map/level content to enable onboarding of the QA pool on simpler, well-scoped map tasks over time

Requirements

  • Experience as a QA Engineer in GameDev for 4+ years
  • Hands-on experience with the Unity Editor, including navigating scenes, hierarchy, GameObjects, Transforms, Layers/Tags and Prefabs to accurately reproduce and describe bugs
  • Level/map testing experience: object placement QA, collision/geometry verification, lighting checks (2D or 3D)
  • Comfortable working from design documentation/content specs and translating them into concrete test scenarios
  • English level: Intermediate and above

Benefits

  • Fully remote, office, or hybrid work options
  • Guarantee of professional, financial, and career growth
  • Mentoring and adaptation for new employees
  • Earn up to an additional 1,000 EUR per month depending on expertise; included in annual bonus
  • Access to a corporate training portal
  • Bright corporate life (parties/pizza days/PlayStation/fruits/coffee/snacks/movies)
  • Certification compensation (AWS, PMP, etc.)
  • Referral program
  • Private health insurance and sports compensation depending on employment type

Similar jobs you might like