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June 17, 2026

Senior Game Engine Developer

Senior • On-site

Stockholm, Sweden

About the Role

We are looking for a driven and versatile Game Engine Developer to help develop our streamed open-world solution for a golf game. In this role, you will work on everything from building internal tools and pipelines to optimizing rendering and creating high-quality experiences across multiple platforms (Linux, iOS, and Windows). You will be part of a team where we combine creative ideas with technical expertise to deliver a seamless and visually impressive gaming experience.

Responsibilities

  • Pipeline Development & Automation: Develop and maintain tools that convert editor scenes into optimized runtime scenes, including handling prefabs and asset packaging (e.g., using Unity Addressables).
  • System & Tools Development: Create and improve internal tools (such as our “Assembler” and spline-based region tools) to support artists and designers in production.
  • Rendering & Optimization: Work with shaders (e.g., custom PBR), forward rendering, and runtime terrain rendering to maximize performance while maintaining high visual quality.
  • Platform Support: Ensure that our solutions are robust and efficient across multiple platforms, including fixed hardware environments.
  • Collaboration: Work closely with artists, designers, and other developers to identify needs and drive innovative technical solutions.
  • Debugging & Maintenance: Profile, debug, and optimize both tools and runtime systems, and contribute to a sustainable and maintainable codebase.

Qualifications

  • Experience with game engines (preferably Unity) and pipeline management
  • Knowledge of real-time rendering, shaders, and graphics optimization workflows
  • Strong understanding of C# or C++ and solid insight into asset management (e.g., Addressables)
  • Experience working in cross-functional teams and communicating technical solutions clearly
  • Interest in developing custom tools, building automated workflows, and improving pipelines

Nice to Have

  • Experience creating or optimizing forward rendering, PBR, terrain systems, or multi-platform builds
  • Knowledge of DevOps tools such as GitLab CI/CD, Verdaccio, build servers, Amazon S3, and Kubernetes
  • Experience with scripting (e.g., Python) for tool or pipeline automation