Product Display Driver Engineer (Graphics, Games, and ML)
Apple
Cupertino, CA • 14m ago • On-site
Mid
On-site
129,300 - 194,700 USD/yr
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Quick Facts
Team: Graphics Acceleration Software (GPU, display, power-management, and content-protection)
Platforms: iOS and macOS
Focus: Kernel-mode device-driver and display/GPU software
Description
The Graphics Acceleration Software team delivers GPU, display, power-management, content-protection, and related technologies for Apple’s current and next iOS and macOS products. The role is for an engineer who excels at solving difficult problems, producing high-quality work, and collaborating across assignments.
Responsibilities
Develop and improve software components for GPU, display, power-management, and content-protection technologies
Deliver solutions through both individual ownership and strong collaboration
Apply deep debugging and problem-solving skills to get complex work done
Requirements
Excellent programming skills and knowledge of C/C++
Development experience on Unix, Linux, or macOS
Excellent software design, problem solving, and debugging skills
Experience using and implementing operating system concepts
Strong kernel-mode device driver development skills
Experience with systems engineering or low-level hardware & firmware/driver programming
Technical BS/MS degree
Preferred Qualifications
Knowledge of display technology
Experience with embedded systems
Experience with parallel and asynchronous processing
Experience with hardware bring-up and debugging
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