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May 30, 2026

Unity Software Engineer

Mid • Hybrid

Stockholm, Sweden

As a Software Engineer, knowledgeable about Unity, the responsibilities include development within our re-architecture initiatives and improvements of the code base in the game, to enable scaling the game for years to come. The initiatives within architecture are high priority and needed to unlock new product capability within the product strategy.

Start: ASAP

Length: 6 months with possible extension

Work Setup: Hybrid in Stocholm, should be able to work onsite a couple of days per week

As an engineer, the responsibilities include:

  • Incrementally build and deliver technical architecture improvements to the game

  • Close collaboration with our Game Architect and Tech Leads to explore, investigate and deliver technical improvements and solutions.

  • As a proactive team member, be an active contributor to evolving and improving the team’s ways of working and planning.

Requirements:

  • Experience with code refactoring and systems development

  • Degree in Engineering or equivalent technical field (4 years)

  • Deep knowledge in C#

  • Not afraid of facing (and embracing) the unknown and working with exploratory tasks.

  • Understand and agree with Test Driven Development and Behavior Driven Development

  • Have a software engineering mindset, and a grasp of software engineering principles such as SOLID

  • Team player with strong self-leadership, can-do attitude and business sense

  • Experience with Unity (C#).

  • Nice to have: Experience with games that have in-app purchases and/or games that have millions of players