May 10, 2026
Graphics Driver SW Designer
Senior • Remote
120 - 150 PLN
Wroclaw, Poland
About the role
You will join a desktop graphics driver team working on GPU software for desktop and data‑centre systems.
Your work will help deliver high‑performance graphics solutions used in real products worldwide.
You will work on modern graphics technology and be involved in the full development process — from early ideas to long‑term maintenance. You will cooperate closely with software engineers, hardware teams, customers, and industry partners.
Tech stack
C (low‑level programming)
Vulkan
OpenGL
GPU drivers
Desktop and data‑centre systems
Performance analysis tools
Agile / Scrum
Requirements
Very good knowledge of C, especially low‑level programming
Strong experience with Vulkan, OpenGL, and modern 3D graphics
Background in GPU driver development
Good understanding of computer architecture (CPU, cache, memory, MMU)
Strong problem‑solving skills
Clear and effective communication
Positive, team‑oriented attitude
Comfortable working in an Agile / Scrum environment
Nice to have
Experience writing C code according to coding standards
Previous work in Scrum teams
Knowledge of vector mathematics
Experience working closely with hardware teams or external partners
Project description
The project focuses on building and improving desktop graphics drivers based on Vulkan and OpenGL. These drivers support current and future GPU architectures.
The team works on performance, stability, and new features. The results of your work will be used in products delivered to customers around the world.
You will work with modern systems and advanced graphics technology.
Main responsibilities
Develop and maintain OpenGL and Vulkan graphics drivers
-
Take part in the full software development process:
requirements
design
implementation
testing and maintenance
Work closely with hardware teams to support and improve Vulkan features
Analyse performance and optimise drivers
Support customers and partners during product delivery
Work with industry partners on the development of the Vulkan API
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