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September 1, 2026
UX/UI Designer
Mid • On-site
Wroclaw, DS, Poland
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Description
The UX/UI team designs HUDs, menus, and other graphical elements that provide players with clear, intuitive information.
Responsibilities
- Collaborate with Game Design, Art, UI Programming, and Production teams to shape game UX and interfaces, bridging aesthetics and functionality.
- Define player experiences through user stories and flows.
- Visualize designs using wireframes, mockups, and prototypes in Figma.
- Refine designs based on stakeholder feedback, team critique, and playtest results.
- Prepare final-quality assets and implement them in-engine using dedicated proprietary GUI Editor tools.
Qualifications
- At least 2 years of professional experience designing UI for video games.
- A portfolio demonstrating game interfaces for consoles and/or PC, including UX logic and UI art skills.
- High proficiency in Figma or similar software for wireframing, UI design, and prototyping.
- Comfort with and willingness to learn proprietary software to integrate UI assets directly into the game engine.
- Very good understanding of interaction design and User-Centered Design (UCD) principles.
- Ability to present complex concepts in easy-to-digest ways and strategically direct players’ attention to critical information.
- Solid understanding of the game industry, video games, and current interface trends.
- Fluent verbal and written English at a minimum B2 level.
Benefits
- Private medical care, life insurance, pro-health campaigns, and gifts for different occasions.
- Flexible working hours, no dress code, and HR Business Partner support.
- Company newsletters and PR and project updates.
- Dedicated development budget, two additional paid days for training and CSR, career paths, internal and external training, and financing for English and Polish language classes.
- Offices with chillout zones, a fully equipped kitchen, a gym in the Wrocław office, and free parking in Warsaw with limited spaces.
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