New offer - be the first one to apply!
September 2, 2025
Senior • Hybrid • On-site • Remote
$184,000 - $287,500/yr
Santa Clara, CA
NVIDIA has been the driving force powering video games since we invented the GPU, and we’ve been innovating ever since. From programmable shaders to ray tracing, we continue to change the way people make and play games. At NVIDIA Lightspeed Studios we have been hard at work pushing the boundaries of what’s possible. Our recent projects include RTX Remix (https://www.nvidia.com/en-us/geforce/rtx-remix/) as well as NVIDIA’s Zorah demo, showcasing the latest in real-time ray tracing and neural rendering technologies. We’re continuing to build next-gen computer graphics experiences, and we’re looking for an experienced rendering engineer to join the NVIDIA Lightspeed Studios team.
What you’ll be doing:
Implement new rendering techniques in a game engine using real-time ray tracing with NVIDIA RTX technology
Improve the performance and quality of techniques you or others developed
Help develop and implement cutting-edge neural rendering techniques for real-time graphics
Ensure that the rendering techniques are robust and work well for the content needs of products using them
Work with various organizations within the company, from research groups to art teams, to build amazing experiences using ground-breaking technology
What we need to see:
Solid understanding of C++ and multi-threading programming techniques
Knowledge of the GPU Graphics Pipeline and GPU architecture
BS/MS or higher degree in Computer Science or a related field (or equivalent experience)
8+ years of experience
Experience with ray tracing in real-time or offline
Background with GPU Graphics and Compute programming APIs such as Direct3D 11, Direct3D 12, DirectX Raytracing, Vulkan, OpenGL, CUDA or OptiX
Background with writing shader code in Slang, HLSL or GLSL for these APIs.
Experience debugging, profiling and optimizing rendering code on GPUs
Comfortable with a sophisticated game engine codebase, such as Unreal Engine 5, Lumberyard, CryEngine, Unity or Godot
Familiar with the math commonly used in real-time rendering
Ways to stand out from the crowd:
Up to date knowledge of real-time rendering and offline rendering algorithms and research
Experience with machine learning/AI, preferably for computer graphics applications
Familiar with C++17
Experience with the following development tools: NSight, PIX, GPU-View, V-Tune, Superluminal
Background with x86 assembly
You will also be eligible for equity and benefits.