January 8, 2025

GPU Software Engineer - Applied Research

Mid • On-site

$121,900 - $183,600/yr

Cupertino, CA

Summary

Posted:
Weekly Hours: 40
Role Number:200585861
Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Platform Architecture group, you’ll help design our next-generation, high-performance, power-efficient GPU. You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Do you love working on challenges that no one has solved yet? Join us to help deliver the next groundbreaking product containing an Apple designed GPU. As a member of the GPU Applied Research team, you will work with senior graphics engineers / architects on applying cutting edge rendering techniques to future product prototypes. Role requires knowledge of current and future graphics trends, and the ability to implement them on Apple’s custom hardware & software.  We are looking for someone with a strong background in computer graphics / rendering algorithms. Bonus skills include familiarity or proficiency Machine Learning and website automation. 

Description

- Collaborate with numerous teams across Apple to understand & guide their roadmap for future graphics use cases. - Keep up to date on recent papers and talks to foresee upcoming trends in computer graphics / machine learning. - Prototype forward looking GPU intensive workloads using Apple’s proprietary SW stack and HW features. - Analyze these workloads on future GPU architectures, identify bottlenecks, and propose future architectural changes when necessary. - Advise external teams on rendering algorithms and GPU features to optimize their workload implementations.

Minimum Qualifications

  • BS in Computer Science / Computer Engineer / or other related field.
  • Understanding of software engineering principles and core computer science fundamentals.
  • Proficiency in C / C++ / Objective-C, and source code control tools.
  • Understanding of physically based rendering and computer graphics principles
  • Knowledge of modern rendering algorithms and techniques
  • High level familiarity with the GPU hardware pipeline
  • Experience writing and debugging shaders

Preferred Qualifications

  • Experience developing apps for Apple’s platforms (iOS, macOS, visionOS, tvOS), using Xcode.
  • Experience using and modifying the Unreal Engine
  • Knowledge or proficiency with Machine Learning algorithms
  • Experience with website and infrastructure maintenance

Pay & Benefits

  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.